- Game Suggestions
- Game Questions
- Game Guides
- Hardware Questions
- Hardware Guides
- PlayStation 5
- Xbox Series
- PlayStation 4
- Nintendo Switch
- Google Play Achievements
- Name Generators
How To Set Static IP On Xbox One
There are several reasons why you might want to set a static IP on the Xbox One console. The most common reason is for those who are looking to setup port forwarding on their console in order to correct a strict NAT type. If you are looking to setup a static IP on Xbox One, this guide will help you achieve it. The process is quick and simple.
What Is A Static IP?
You can read more about this here , but the short version is that when your Xbox connects to the network, it gets an IP address automatically. This will often be different every time. When you set the IP to static, your Xbox will use the exact same IP every time. This allows you to configure some rules in your router, like port forwarding and you will not have to change anything the next time you connect to the internet.
Set Static IP On Xbox
To set a static IP on the Xbox One, you will need to navigate to the network settings of the console. This can be found under the following navigation tree from the consoles setting menu.
General -> Network Settings -> Advanced Settings -> IP settings
Select IP Settings -> Manual
Once you select this, the Xbox will guide you through a wizard of setting the various values. The most important here is the first IPV4 value. I would suggest you change this to something a bit higher than what it currently is. In my example above, I have an IP address of 192.168.1.10. I would suggest you change this to something like 192.168.1.150. This way it is unlikely to end with an IP address conflict.
Once this process is complete, the Xbox will check if it can connect to the internet. If you entered everything correctly, you should now be using a static IP!
- Help Center
Static IP Address for Xbox One
If you are having a difficult time joining chats or multiplayer matches on your Xbox One it may be due to your network having a Strict or Moderate NAT Type. To change your NAT Type from Strict or Moderate to Open you will need to assign a permanent IP address to your console and then forward some ports in your router. This guide should help you solve this common networking problem and get you back to enjoying your game.
Assigning a permanent IP address to your Xbox One ensures that your console always has the same internal IP address even after it is rebooted. Some routers allow you to manually assign an IP address, so you should check to see if that is an option in your router. If your router does not allow manual assignments, you can set up a static IP address in your Xbox One console.
Assign a Static IP Address to your Xbox One In Your Router
In your router, look for a way to manually assign an IP address. This process will differ depending on the specific router that you have. If you find this feature in your router, simply assign a permanent IP address to your Xbox One (in your router) and no changes are required in your Xbox One console. Your router will take care of always assigning your Xbox One the same internal IP address which will function the same as a static IP.
If you have a router that does not allow you to manually assign IP addresses, you will need to set up a static IP address within your Xbox One console. Follow these steps to assign an IP address in your router:
Assign Your Xbox a Permanent IP Address
You can try to permanently assign your Xbox One to the IP address that it is currently using. You can find the current IP address under advanced settings in the Xbox One Dashboard menu. To find the IP address , power up your Xbox One console and follow these steps:
- Go to the home screen and push the menu button on the controller
- Select Settings
- Select Network
- Select Advanced settings
- In the IP settings section you should see the IP address listed. (See screenshot below.) Write down this number because you will need to enter it into your router later.
- You should see Wired MAC address or Wireless MAC address listed under IP settings as well. The MAC address of your Xbox One console is a unique number and every console is assigned a different one from the factory. Write down the 12-digit address for the one that you are using (wired or wireless.)In your router, you will need to assign this MAC address to the IP address you have chosen (see step 2 for instructions.)
Login To Your Router
Login to your router (through your computer) and permanently assign your Xbox One to the IP address you found in step 1. For help logging in to your router visit our login guides .
Here is an example of a router that allows you to manually assign IP addresses.
In this Asus router, there is a box to type the IP address into and then a drop down menu for the MAC address . Use the numbers that you wrote down in step 1 of this guide. In this example, after typing in the addresses there is an "Add" button to click.
Some routers do not allow you to assign IP addresses within the DHCP range of the router (the range of addresses that your router automatically assigns to devices on your network.) If this is the case with your router, you will need to choose an IP address to assign that is outside the DHCP range of your router. See steps 2 through 4 of the following guide for help with choosing an IP address that is outside your router's DHCP range.
Test Your Xbox Network Connection
After you have assigned your Xbox One to a specific IP address, test the connection from your Xbox One Dashboard to make sure it is working. To test the connection:
- From the Xbox One Dashboard, choose Settings
- Choose Test network connection
- Wait while the test runs. It will check your connection to make sure your console is communicating with your network.
- "It's all good" should be displayed after the test is finished.
Forward Ports in your Router for your Xbox
Forwarding ports, or opening ports, in your router points all traffic coming in on certain ports to a specific internal IP address. To get an Open NAT Type, you will want to forward the following ports to the IP address of your Xbox One:
- TCP: 53, 80, 3074
- UDP: 53, 88, 500, 3074, 3544, 4500
For help with port forwarding you can visit our router guides .
Test Your Xbox Network Connection Again
After you have assigned a permanent IP address to your Xbox One console and forwarded the correct ports in your router, you can test your network connection. To test the connection from the Xbox One Dashboard:
- Wait while the test runs.
- The results of the test should tell you if your NAT Type is Open, Moderate, or Strict.
Your network connection should now have an Open NAT Type. If your network status is set to NAT Type: Open, congratulations to you! This a common networking problem that can be quite difficult to solve. Good job making it through the guide and optimizing your network. Now you should be able to enter into more matches and chat with all of your gaming buddies. Now, go enjoy your game!
If you are not able to get an Open NAT Type, check to see that you have entered in the correct information. Double check the data that you entered for the IP address and MAC address.
If you are still having difficulty getting an Open NAT Type check to see that your network is set up properly. You may have more than one router on your network. To determine if there is more than one router on your network you can run our free Router Detector software. It is important to only have one router on your network otherwise it is difficult to configure your network without running into problems.
Set up a Static IP address in your Xbox One Console
If you have a router that does not allow you to manually assign internal IP addresses, follow these instructions to set up a static IP address in your Xbox One console:
Find Your Current Xbox IP Address
Find out what IP address, subnet mask, gateway, and DNS settings your Xbox One console is currently using. To find this info:
- In the IP settings section, you should see the IP address, Subnet Mask, Gateway, Primary DNS, Secondary DNS, and MAC address listed. (See screenshot below.) Write all of these numbers down, you will need to enter them in later.
Login to Your Router
Next, login to your router (through your computer) and note the DHCP range your router uses. The DHCP range is the group of numbers that your router uses to assign internal IP addresses to devices on your network. For help logging in to your router visit our router guides and/or our guides on finding your router's IP address .
Here is a screenshot of a Linksys router. The DHCP range is circled in red.
Choose an IP Address for your Xbox
You will need to pick a number between 2 and 254 that is outside of your router's DHCP range to assign to your Xbox One.
In the example above, this Linksys router uses the range 100-149 to assign IP addresses to devices on the internal network. I chose to assign my Xbox to 201 . The IP address that I am going to assign to my Xbox is 192.168.1.201 . (Be sure to use the first three numbers that are in your router's IP address, also known as gateway.) Here are a few more examples for you:
- If your router's DHCP range is 200-254 you could choose a number between 2 and 50 to try.
- If your router uses 50-200, you could try a number between 2 and 49.
Use Ping to Find to Find an Available IP Address
To find out if this number is available ping the address using the Windows Command Prompt.
To open the Command Prompt:
- Click on the Windows Start menu
- Type cmd into the dialog box (in the Windows start menu)
- Then click on cmd.exe (which should be listed over the dialog box). A black window with white text should open.
To check whether or not the IP address is available for you to assign:
- Hit the space bar
- Then type in the IP address you want to check. Hit Enter .
If you ping an address and do not receive a reply, then the IP address is available for you to assign. (See example above.) If you do receive a reply then that IP address is in use and you will have to try a different one. Below is an example showing an address that is already in use.
Enter Static IP Address in Xbox
Next, go to your Xbox One console to set the internal IP address to the number you have chosen.
- From the home menu, select Settings
- select IP settings
- Select Manual
- Type in the IP address you have chosen and select Enter
- Type in the subnet mask (usually 255.255.255.0). This should be one of the numbers that you wrote down at the beginning of this guide. Select Enter
- Type in your gateway which is your router's internal IP address and select Enter
- Go back to the advanced settings screen
- Choose DNS settings
- Type in the Primary DNS address (from the list that you made in step 1) then select Enter
- Type in the Secondary DNS address and select Enter
- On the Advanced settings screen choose Save
Test Xbox Network Connection
Test your network connection. In the Xbox One Dashboard:
- Go back to the Network settings screen, choose Test network connection
- The test will run and check your network connection status. Wait while the test runs.
- When the test is finished you should see the "It's all good" message.
Forward Ports in Your Router for Your Xbox
Forwarding ports, or opening ports, in your router points all traffic coming in on certain ports to a specific internal IP address. To get an Open NAT Type, you will want to forward the following ports (in your router) to the IP address of your Xbox One:
For help with port forwarding you can visit our port forwarding guides .
Test Xbox Network Settings
Your network status should now be set to NAT Type: Open. If you have an Open NAT Type, congratulations to you! This a common networking problem that can be quite difficult to solve. Good job making it through the guide and optimizing your network. Now you should be able to enter into more matches and chat with all of your gaming buddies. Now, go enjoy your game!
If you are not able to get an Open NAT Type, check to see that you have entered in the correct information. Double check the data that you entered for the IP address, subnet mask, gateway, and DNS addresses.
More From Portforward
Create a Port Forward for Pokémon Violet in your Router
Forwarding some ports for Pokémon Violet in your router can make it easier to connect and play with others.
How to Create a Port Forward in Your Router for Bleeding Edge
Forwarding some ports for Bleeding Edge in your router can help you connect with more players and help improve your connections.
How to Port Forward in Your Router for MLB The Show 20
Forwarding some ports for MLB The Show 20 can make it easier to connect with others and help improve your multiplayer experiences.
How to Port Forward Fallout 76
Playing Fallout 76 with your friends? Be sure to setup a port forward first to make sure you don't have any connection issues.
Forwarding Ports in Your Router for World of Tanks
You can forward some ports for World of Tanks in your router can help improve your online connections.
Forwarding Ports for Knockout City on Your Router.
Help improve your online connections in Knockout City and connect with more players by forwarding some ports.
How to Open a Port in Your Router for Gran Turismo 7
Don't let poor connections slow you down. Forwarding some ports for Gran Turismo 7 in your router can help with improving them.
Open Ports on Your Router for Chivalry 2
Forwarding some ports for Chivalry 2 in your router can help improve your online multiplayer experiences.
Subscribe to Updates
Get the latest creative news from FooBar about art, design and business.
How to Port Forward on Starlink and Bypass CGNAT
How to port forward on t-mobile and bypass cgnat, how to port forward virgin telco and bypass cgnat in spain, how to port forward orange and bypass cgnat in spain.
- How to Port Forward Jazztel and Bypass CGNAT in Spain
- How to Port Forward Pepephone and Bypass CGNAT in Spain
- How to Port Forward Yoigo and Bypass CGNAT in Spain
- How to Port Forward Lowi and Bypass CGNAT in Spain
Static IP Address for Xbox One
Table of Contents
How to Set a Static IP Address on Your Xbox One
If you are gaming using Xbox One, you have probably experienced difficulties joining multiplayer matches, chatting, and holding video calls using the Moderate or Strict NAT Type. The good news is that you can improve your gaming experience by configuring your network to get the Open NAT Type. The Open NAT Type will significantly enhance your gaming experience by improving your connection, reducing lags, and allowing you to chat or video call with other online gamers. To activate an Open NAT Type, you need an Xbox One static IP address .
A static Xbox IP address is vital since, without one, you will get a different internal IP address every time you reboot your device. To avoid this, you need to assign an IP address in your router or set up a static IP address within your Xbox One. After permanently assigning the IP address, you can forward ports to your router for a fantastic gaming experience. Some routers will allow you to assign an IP address manually while others do not. If yours does, you can set up a static IP address on your console. To learn how to set up and assign an IP address, read through the following sections.
Why Do I Need To Assign a Static IP?
Assigning a static IP allows you to have a permanent IP address every time you boot your device. For instance, you will access your router’s advanced settings with an IP address and change the NAT Type , fixing the Xbox One connection issues. With a static IP address, you can also port forward and allow incoming connections into your home network for a fantastic gaming experience.
How Do You Manually Assign an IP Address on Your Router?
The process of assigning an IP address on your router will differ depending on your router model. If your router has this feature, assign a permanent IP (Public) address on your router, and your console will pick it up. You will not need to make changes to your Xbox One when doing this. Also, your router will, from this point onwards, take care of assigning your Xbox One the same IP address. This IP address will function as a static IP.
On the other hand, if your router lacks the assigned IP address feature, you will need to set up a static IP address within your console. To do this, you can opt to assign the current IP to your Xbox One. You can find this number in your console dashboard menu under the Advanced Settings.
- To find this address, Go to the home screen and press the menu button on the controller.
- Select Settings , Network , then Advanced Settings . This action will take you to the IP settings section, where you will see the IP address. Note down this number as you will need to enter it into the router later.
- Under the IP settings, you will see the Wireless MAC address . This address is a unique number, and each gaming console has a unique number assigned by the manufacturer. Note down this 12 digit address as you will need to assign this address to your selected IP address.
- Log in to your router and permanently assign the IP address you found in step one above as your Xbox IP address.
- To log in to your router, you will need your computer. On your choice browser, either Chrome, Mozilla Firefox, or Edge, find the address bar and replace the address with your router’s IP address. This action will open a window prompting you to log in with your router’s credentials. Log in with your updated credentials or the default credentials if you had not changed them in the past.
- On your router’s home page, you will find a box where you can input the IP address and a drop-down for the MAC address. You also need to note down your router’s DHCP range (You can access it using your computer). The DHCP range assists in assigning an internal IP address to the devices within your network.
- Once you have assigned your console to an IP address, you can test the connection to check its functionality. To do this, go to the Xbox One Dashboard and select Settings , then Network .
- Next, choose the Test Network Connection option and wait for the tests to run. This action will check your connections to ensure your Xbox One is linked to your network. Once it finishes running the test, the system will display a message saying, “it’s all good.”
- After testing your connections, you can proceed to port forward to get the Open NAT Type , which is the end goal for Xbox One users. The UDP ports that you will forward are 53 , 80 , and 3074 , while the TCP ports include 53 , 88 , 500 , 3074 , 3544 , and 4500 .
- Finally, after assigning the permanent IP address to your console and forwarding the above TCP and UDP ports , you should test your network from the Xbox One Dashboard. To do this, select Settings , then Network , and choose Test Network Connection . The test results inform you whether your NAT Type is Open , Moderate , or Strict .
- If your network status is NAT Type Open, you have successfully optimized your network. You can now join multiplayer games and chat with other gamers online. On the other hand, if you are unsuccessful in changing your NAT Type, double-check whether you have entered the details accurately and make necessary adjustments. You should also check your network settings as you may have more than one router, which will make the configuration difficult.
How Do You Set up a Static IP on the Xbox One?
The Xbox One IP address can be dynamic or static. Unlike a static IP address, a dynamic IP address is subject to change, such as when you restart your router or console. These addresses are unsuitable, as they will affect settings such as port forwarding, which rely on a constant IP address. This makes the static IP a top recommendation. If your router does not allow you to assign an internal IP address manually, you will need to follow these steps to set up a static IP address in your Xbox One.
- First, find out the IP address, gateway, DNS settings, and the subnet mask your Xbox One is currently using. You can find this information by going to the home page and pressing the menu button on your controller. Select Settings, Network, and then Advanced Settings . On the IP settings section, you will see all the above details listed. Proceed to enter the corresponding numbers as you will need them later.
- Next, log in to your router using your computer. Once logged in, look at the DHCP range used by your router. The DHCP range is a group of numbers used by the router to assign internal IP addresses to devices on your home network.
- You should pick a number within the 2-254 range and outside your router’s DHCP range. For instance, the router you are using uses a 100-149 range to assign IP addresses on the internal network, you can choose a number like 201 , and your Xbox IP will be 192.168.1.201 .
Once you pick a number, you should check whether it is available for use. To do this, ping the address with the Windows Prompt Command as follows:
- Click the Windows Start menu
- Type cmd in the Windows Start Menu dialog box
- The above action will list cmd.exe over the dialog box.
To check the availability of the IP address, type ping and hit the spacebar. After that, type the IP address you want to check and press Enter. If you ping your address and there is still no response, it likely means that it is available. On the other hand, if you receive a reply, the IP address is unavailable, and you need to try a different one.
If your address is available, go to your Xbox One and set an internal IP address to the number you selected above. To do this, select Settings on the home menu. Next, select Network , Advanced Settings , IP settings , then Manual . Input the IP address you have selected and press Enter. You can also type the subnet mask you noted earlier and your router’s internal IP, then press Enter. From this point, head back to the Advanced Settings screen and select DNS settings. From the list you made in the first step above, enter the Primary DNS and press Enter. Also, type the Secondary DNS, press Enter, then save the changes on the Advanced Settings screen.
Once you finish the above setup, you can test your connection. To do this, go to the Network Settings screen and select Test network connection . The test will run to check your network status, and when finished, it will pop an” it’s all good” message.
After confirming your connection status, you will need to get the Open NAT Type for a fantastic gaming experience. This is possible through port forwarding some ports in your router to your Xbox One IP address. Port forwarding points incoming traffic to a specific internal IP. For your Xbox One, you will need to port forward TCP ports 53, 80, and 3074 and UDP Ports 53, 88, 500, 3074, 3544, and 4500 .
Finally, after assigning a permanent IP address to your Xbox One and forwarding the correct ports in your router, you can test your network connection from your console dashboard. To do this, select Settings , then Network , and choose Test network connection . This action will run the tests, and, after it finishes, it will tell you if your NAT Type is Strict, Moderate, or Open.
How Do You Access Your Router Settings for Static IP Address Set Up?
Accessing your router settings seems an easy task, yet many gamers have a challenge. This is because each router is different, so there’s no specific way to access these settings. Your ISP may give you a router, or you may need to buy your own. Either way, you can access these settings by first finding the IP address and then the settings.
The IP address is a series of numbers with dots in between. The last digit on the IP address will vary depending on the router. To find this address, you can check your router for this information. Every router has a sticker on it with some information from the manufacturer. By looking at the IP address printed on the back, you will know your router’s IP address. If using a Mac, click the Apple icon for the system preferences and open the Network settings. From this point, click Advanced , then the TCP/IP tab and your IP address will be displayed. If you are using a PC, select the Wi-Fi icon on the lower left of your home screen. Click Properties and find the IPv4 address.
With your IP address, you can access your system settings. To do this, go to your chosen browser and enter the IP address. By signing in with your credentials, you should access the port forwarding and other advanced router settings.
What is the Preferred NAT Type for Xbox One?
The three NAT Types for Xbox One are Open, Moderate, and Strict. While all these NAT Types are functional, online gamers have different preferences, hence the essence of port forwarding. Generally, the Open NAT Type is the end goal for an Xbox One user. This is because it allows them to chat and play games with anyone irrespective of their NAT Type. On the other hand, the Moderate NAT Type allows players to play with most but not everyone online, while strict only allows you to communicate with players having the Open NAT only.
Finally, while having a static IP address for Xbox One is vital for a fun gaming experience, you cannot underestimate the need for a router that matches your needs. This way, you can navigate the settings with ease and perform mandatory functions such as port forwarding, depending on your NAT Type. However, if you are still uncertain about the above settings, you can contact support for assistance and take your gaming to the next level.
Leave a reply cancel reply.
Save my name, email, and website in this browser for the next time I comment.
Type above and press Enter to search. Press Esc to cancel.
How to get Open NAT on Xbox One using DMZ
If you're struggling to find a fix, this may solve your Xbox One NAT issues.
Open Network Address Translation (NAT) is the key to success in Xbox One networking, determining your ability to connect with other players and shaping your overall Xbox Live experience. However, when troubles arise, knowing where to look can quickly alleviate router issues.
Related: Everything you should know about Xbox One networking
See Xbox One X at Amazon (opens in new tab)
Why you need Open NAT on Xbox One
When connected to Xbox Live and playing online games, you may have seen terms thrown indicating the leniency of NAT types. This somewhat represents your compatibility with other players, with stricter NAT types often experiencing issues with multiplayer connectivity. A good way of showing how NAT influences connectivity is through a handy grid courtesy of Xbox Support (opens in new tab) . This shows compatibility between NAT types and why aiming for Open NAT makes for the best overall experience.
On a surface level, users with Open NAT will usually see the best experience on Xbox Live. While getting your NAT open is ultimately the end goal for the best connectivity, this has proven to be difficult for many users.
We recommend Universal Plug and Play (UPnP) or port forwarding to improve NAT, especially before considering a demilitarized zone (DMZ). However, if both methods fail to solve your issues, continue reading.
How to get Open NAT on Xbox One by enabling UPnP — and why you should
Understanding the DMZ
Ports are digital channels for your router, used for sorting incoming and outgoing internet traffic. Methods like UPnP or port forwarding ensure required ports are "mapped," which helps improve connectivity. However, if these methods fail to solve issues, the DMZ should be your last resort for troubleshooting.
The DMZ (also known as a perimeter network) can be set up to remove network restrictions on a device, essentially telling your router to send unsolicited traffic to your console. Alleviating these restrictions puts your console in the open, without affecting complete network security. This is fine to use on an Xbox One console due to the restricted nature of the OS, but it should never be attempted with a standard PC.
How to set up the DMZ for Xbox One
With most modern routers, setting up the DMZ is relatively simple. Although steps will vary between router models, we've wrapped up a general guideline of what to expect.
( Note: Do not use a combination of UPnP, port forwarding, or DMZ when configuring your Xbox One's connectivity. Make sure these are all disabled before moving forward. )
Follow these steps to set up DMZ:
- Open the Settings app on your Xbox One.
- Select the Network tab.
- Select the Advanced settings tile.
- Note the IP address of your console. (This will be required later in the port forwarding process.)
- Note the MAC address of your console. (This may also be required for later steps.)
- Navigate to your router login page . (For more details on logging into your router, search online for guides related to your specific model.)
- Log into your router using the required credentials .
- Manually assign an IP address to your Xbox One, using the previously fetched IP and MAC addresses. (This action once again varies between models, so search for specifics on your router.)
- Select the Test network connection tile.
- Follow the on-screen steps to ensure your Xbox One connects to your network.
- Navigate to the DMZ menu on your router. (This action once again varies between models, so search for specifics on your router.)
- Enable DMZ on your router.
- Enter your Xbox One's assigned IP address to place the console in the DMZ.
- Save any changes.
- Select the Test NAT type tile.
You should now have Open NAT on your Xbox One.
If you still experience issues, we recommend consulting our cohesive Xbox One networking guide for more troubleshooting help.
Over to you
Did the above steps solve your Xbox One NAT problems? Be sure to drop into the comments with your experience, or any issues you found along the way.
Windows Central Newsletter
Get the best of Windows Central in your inbox, every day!
Matt Brown was formerly a Windows Central's Senior Editor, Xbox & PC, at Future. Following over seven years of professional consumer technology and gaming coverage, he’s focused on the world of Microsoft's gaming efforts. You can follow him on Twitter @mattjbrown .
- Wow. Making the Xbox be out on the open Internet in a DMZ. You have a lot of trust in Microsoft. Not recommended. My order of preference in terms of security is: - No UPnP, DMZ or anything like that. Those should all be off on your router firewall as they are all security risks. The Xbox should work fine like this (especially with a modern router with IPV6 running) but may have issues with some multiplayer games. - Setup Port Forwarding - The ports and setup can be found here: https://support.xbox.com/en-US/xbox-one/networking/nat-error-solution if you say No to everything and get to step 5. Probably for the more advanced user. - UPnP - Enable this to permit the Xbox to request port access on demand. The small risk being that other applications running inside your router can now open up ports easily too. But if anything is internal to your network you have bigger issues. - DMZ - ouch. I would never put any device except a firewall/router with firewall directly on the Internet. Even something supposedly closed down like an Xbox. Microsoft have a nice wizard here: https://support.xbox.com/en-US/xbox-one/networking/nat-error-solution And if you're playing with networking, visit your router manufacturer's support page and check for firmware updates for your home router - it is your first line of defence and should be updated periodically.
Thank you for signing up to Windows Central. You will receive a verification email shortly.
There was a problem. Please refresh the page and try again.
- 2 Microsoft PowerToys latest update adds impressive new clipboard and mouse tools
- 3 Wo Long: Fallen Dynasty review — Don't sleep on this stylish high-octane Soulslike
- 4 The Xbox Series S is HALF OFF for Verizon customers in insane deal
- 5 Destiny 2 Lightfall: How to get Terminal Overload keys
- Online Stores
- Retail Stores
Provide your account email address to receive an email to reset your password.
Setting up a static IP on your Xbox One®
Was this support article useful, contact support.
Need Help? We're here for you. Our team of experts is always just one call, chat, or tweet away.
We are aware that some customers are experiencing stability issues with our Velop products after a recent firmware update. Customers may experience a blinking blue LED on the child nodes after the update.
Our team has finished investigating the issue and found a permanent fix. Please toggle the WPS button on and then off in the Linksys app. This will resolve the issue and will not affect your Apple HomeKit configuration. If you turned off HomeKit Integration as a temporary fix you are welcome to turn it back on and then toggle the WPS button on and then off in the Linksys app.
Click here for our list of global support numbers
Chat with a customer support agent directly from your desktop or phone.
Post your question to Twitter anytime. We'll follow up as soon as we can.
BELKIN INTERNATIONAL, INC. End-User License Agreement
Belkin International, Inc., including all affiliates and subsidiaries (“Belkin”, “us” or “we”) thanks you for choosing one of our Belkin, Linksys or Wemo products (the “Product”). This End-User License Agreement (this “Agreement”) is a legal document that contains the terms and conditions under which limited use of certain Software (as defined below) that operates with the Product is licensed to you.
PLEASE READ THIS AGREEMENT CAREFULLY BEFORE INSTALLING OR USING THIS PRODUCT.
BY CHECKING THE BOX OR CLICKING THE BUTTON TO CONFIRM YOUR ACCEPTANCE WHEN YOU FIRST INSTALL THE SOFTWARE, YOU ARE AGREEING TO ALL THE TERMS OF THIS AGREEMENT. ALSO, BY USING, COPYING OR INSTALLING THE SOFTWARE, YOU ARE AGREEING TO ALL THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO ALL OF THESE TERMS, DO NOT CHECK THE BOX OR CLICK THE BUTTON AND/OR DO NOT USE, COPY OR INSTALL THE SOFTWARE, AND UNINSTALL THE SOFTWARE FROM ALL DEVICES THAT YOU OWN OR CONTROL. IF YOU DO NOT ACCEPT THE TERMS OF THIS AGREEMENT AND YOU PURCHASED A PRODUCT CONTAINING THE SOFTWARE FROM AN AUTHORIZED RETAILER, RESELLER OR APP STORE (AS DEFINED BELOW), YOU MAY BE ELIGIBLE TO RETURN THE PRODUCT FOR A REFUND, SUBJECT TO THE TERMS AND CONDITIONS OF THE APPLICABLE RETURN POLICY.
IF YOU ARE LOCATED IN THE UNITED STATES, THIS AGREEMENT CONTAINS A DISPUTE RESOLUTION AND BINDING ARBITRATION PROVISION IN SECTION 17, INCLUDING A CLASS ACTION WAIVER THAT AFFECTS YOUR RIGHTS WITH RESPECT TO DISPUTES YOU MAY HAVE WITH BELKIN. YOU MAY OPT OUT OF SUCH ARBITRATION AND CLASS ACTION WAIVER AS PROVIDED IN SECTION 17.
This Software is licensed to you by Belkin and, where applicable, by Belkin’s suppliers. “Software” means any and all firmware programs and associated files provided with respect to the Product; any and all software programs, applications or “apps” and associated files provided with respect to the Product; all modified versions of and upgrades or improvements to such programs (such as those provided via web-based updates), all subsequent versions of such programs, and all copies of such programs and files. Software does not include any Open Source Software (as defined below).
By “you,” we mean the purchaser, recipient or other end user of the Product containing the Software or the purchaser, recipient or other end user of the Software on a standalone basis. “You” may also mean a person who has downloaded the Software from an authorized website, such as http://www.belkin.com or from an authorized application market or store, such as Apple’s App Store or Google Play (each such application market or store is referred to in this Agreement as an “App Store” and collectively as “App Stores”).
1. LICENSE GRANT . Belkin hereby grants you the right to use: (i) where your Product is not a “Small-Medium Business or SMB” branded Product, for your personal, non-commercial purposes; or (ii) where your Product is a “Small Medium Business or SMB Product, for your personal or commercial use; copies of the Software in object code form on devices that you own (or, in the case of firmware, one copy of the firmware in object code form solely on the Product relating to the firmware). As part of this license, you may (A) operate the Software in the manner described in the user documentation for the Software; (B) where the Software is provided for download onto a personal computer or mobile device, make as many copies of the Software as you reasonably need for your own use (this does not include firmware); and (C) permanently transfer all of your rights to use the Product (including but not limited to the Software) to another person, so long as that person also agrees to be bound by this Agreement, and following such transfer you stop using the Product and the Software.
You can find the user documentation for the Software on the “Support” page of the applicable Belkin website.
2. LICENSE RESTRICTIONS . The Software is made available to you on the basis of a limited license only as set out in this Agreement. You have the non-exclusive right to use the Software in accordance with this Agreement. However, you may not (i) modify, adapt or otherwise create derivative works from the Software, the Product containing the Software or user documentation (except as may be permitted by an applicable open source license); (ii) lease, sublicense, resell, rent, loan, redistribute, or otherwise transfer (except as expressly permitted above), whether for commercial purposes or otherwise, the Software or user documentation; (iii) reverse engineer, disassemble, decrypt or decompile the Product or the Software or otherwise try to reduce the Software to a human-readable form, except where and only to the extent that such activity is permitted by applicable law or where Belkin is required to permit such activity under the terms of an applicable open source license; (iv) remove or alter any copyright, trademark or other proprietary notices contained in the Software or user documentation; (v) use the Product, Software or user documentation to develop a competing hardware and/or software product, or otherwise in any manner not set forth in this Agreement or the user documentation; (vi) if the Software is firmware, copy the firmware (other than one backup copy for archival purposes only), use it on a multi-user system or operate it separately from the Product onto which it is embedded; (vii) use the Software to transmit software viruses or other harmful computer code, files or programs, or to circumvent, disable or otherwise interfere with security-related features of the Software; (viii) use the Software to collect or harvest any third party’s personally identifiable information, to send unauthorized commercial communications or to invade the privacy rights of any third party; or (ix) use the Software for any unlawful purpose, and/or in any manner that breaches this Agreement. All rights not expressly granted to you by Belkin under this Agreement are hereby reserved by Belkin. You will not acquire such rights, whether through estoppel, implication, or otherwise.
4. UPGRADES AND UPDATES . While Belkin is not required to do so, Belkin may provide you with upgrades or updates to this Software. This Agreement will govern any upgrades provided by Belkin that replace and/or supplement the original firmware and/or Software, unless such upgrade is accompanied by a separate end user license agreement, in which case the terms of that end user license agreement will govern. If you decide not to download and/or to use an upgrade or update provided by Belkin, you understand that you could put the Software at risk to serious security threats or cause the Software to become unusable or unstable. Some Products include an auto-update feature, which gives us the ability to make updates automatically. You can change auto-update options by changing your settings within the Product account information. In very limited cases, updates may still be automatically applied, regardless of the auto-update setting. For example, we may provide an automatic update that fixes a security breach or vulnerability to your network. We may also provide you with updated Software data files automatically to benefit you, such as to provide you with updated device information to identify new devices in your network. These data files do not update your firmware but consist of Software files that are cached on your Product and override older files. By agreeing to this Agreement, you agree to automatic updates.
6. OPEN SOURCE SOFTWARE . You hereby acknowledge that the Software may contain Open Source Software. This license does not apply to Open Source Software contained in the Software. Rather, the terms and conditions in the applicable Open Source Software license shall apply to the Open Source Software. Nothing in this Agreement limits your rights under, or grants you rights that supersede, any Open Source Software license. You acknowledge that the Open Source Software license is solely between you and the applicable licensor of the Open Source Software. You shall comply with the terms of all applicable Open Source Software licenses, if any. License and copyright information for the Open Source Software are disclosed in the Product documentation, within the “Support” tab on Belkin websites and within the “Contact Us” section on Linksys websites. Belkin is not obligated to provide any maintenance or support for the Open Source Software or any Product Software that has been modified by you pursuant to an Open Source Software license.
“Open Source Software” means any software or software component or technology that is subject to an open source license. Open source licenses are generally licenses that make source code available for free modification and distribution, but can also apply to technology received and distributed solely in object code form. Examples of open source licenses include: (a) GNU's General Public License (GPL) or Lesser/Library GPL (LGPL); (b) the OpenSSL License; (c) the Mozilla Public License; (d) the Berkeley Software Distribution (BSD) License; and (e) the Apache License.
7. INTELLECTUAL PROPERTY RIGHTS . All title and intellectual property rights (including without limitation all copyrights, patents, trade secret rights and trademark rights) in and to the Software (including but not limited to any content incorporated into the Software), the accompanying printed materials, and any copies of the Software, are owned by Belkin or its suppliers. Therefore, you must treat the Software like any other material protected by laws and treaties relating to international property rights and in accordance with this Agreement.
9. INDEMNITY . If Belkin is the subject of a claim, becomes involved in a legal proceeding, or suffers any economic loss or damage as a result of your violation of this Agreement, to the extent permitted by law, you will be responsible for compensating Belkin for the full amount of its loss, as well as any reasonable amounts Belkin incurs in lawyers' fees, expenses and court costs, except to the extent that Belkin contributed to the loss or damage.
10. TERM . This Agreement is effective when you click on the “I Accept” button, or when you in any other way use, copy or install the Software, which will constitute your acceptance of, and agreement to, this Agreement. Once accepted, this Agreement remains in effect until terminated. The limited license in this Agreement will automatically terminate if you fail to comply with any of the terms and conditions in this Agreement. You agree that upon such termination, you will immediately destroy all programs and documentation that relate to the Software, including all copies made or obtained by you, and otherwise cease use of the Software. If the Software has been installed on a personal computer or mobile device, you must uninstall the Software immediately. If the Software is software or firmware embedded in a Product, you must stop using the Product. All provisions of this Agreement except for Section 1 and the limited warranty in Section 12 (the first paragraph) will survive termination.
11. IMPORTANT NOTICE REGARDING YOUR CONSUMER RIGHTS .
NON-EU RESIDENTS . SOME COUNTRIES, STATES AND/OR PROVINCES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF CERTAIN CONDITIONS, WARRANTIES OR GUARANTEES, AND/OR DO NOT ALLOW PRODUCTS OR SERVICES TO BE SOLD WITH NO WARRANTIES OR GUARANTEES. ACCORDINGLY, IF THESE LAWS APPLY TO YOU, SOME OR ALL OF THE SECTIONS BELOW ENTITLED “LIMITED WARRANTY AND DISCLAIMER” AND “GENERAL EXCLUSIONS AND LIMITATION OF LIABILITY” MAY NOT APPLY TO YOU. ONLY THOSE EXCLUSIONS AND LIMITATIONS THAT ARE LAWFUL IN YOUR JURISDICTION WILL APPLY TO YOU AND, IN SUCH INSTANCES, BELKIN’S LIABILITY WILL BE LIMITED ONLY TO THE MAXIMUM EXTENT PERMITTED BY LAW. THE ENFORCEABILITY OF THESE LIMITED WARRANTIES MAY VARY BASED ON THE LOCAL LAWS APPLICABLE TO YOU, AND YOU MAY HAVE ADDITIONAL RIGHTS DEPENDING ON WHERE YOU LIVE.
If you are located in Australia or New Zealand, the following four paragraphs apply to you:
The benefits we give in this Agreement are additional to any rights and remedies that you may have under the Australian Competition and Consumer Act 2010 or the New Zealand Consumer Guarantees Act 1993 (“CGA”) (as applicable) and other applicable Australia and New Zealand consumer protection laws.
In Australia, our Software and the media on which it is provided, as well as any related services, come with guarantees that cannot be excluded under the Australian Consumer Law. For major failures with the service, you are entitled:
- to cancel your service contract with us; and
- to a refund for the unused portion, or to compensation for its reduced value.
You are also entitled to be compensated for any other reasonably foreseeable loss or damage. If the failure does not amount to a major failure, you are entitled to have problems with the Service rectified in a reasonable time and, if this is not done, to cancel your contract and obtain a refund for the unused portion of the contract.
In New Zealand, our Software and the media on which it is provided come with guarantees that cannot be excluded under the Consumer Guarantees Act 1933 (NZ CGA).
This Agreement is not intended to and does not: (i) change or exclude any statutory consumer rights that cannot be lawfully changed or excluded; or (ii) limit or exclude any right you have against the person who sold the Product to you if that person has breached any sales contract with you. You agree to use the Software in compliance with all applicable laws, including local laws of the country or region in which you live or in which you download or use the Software.
EU RESIDENTS . Nothing in this Agreement is intended to or will have the effect of limiting any of your rights under European Union law and/or the laws of your country of residence, including rights as to the quality and fitness for purpose of the Software and its compliance with the description of it which was made by us prior to you accepting this Agreement.
References in this Agreement to “special, indirect, consequential, punitive or incidental damages” shall mean any losses which (i) were not reasonably foreseeable by both parties; (ii) were known to you but not to us; and/or (iii) were reasonably foreseeable by both parties but could have been prevented by you such as, for example (but without limitation), losses caused by viruses, malware or other malicious programs, or loss of or damage to your data.
You agree to use the Software in compliance with all applicable laws, including local laws of the country or region in which you live or in which you download or use the Software.
12. LIMITED WARRANTY AND WARRANTY DISCLAIMER . Belkin warrants that any media (such as a CD or USB stick) on which the Software may be provided will be free from defects in materials and workmanship under normal use for 90 days from the date of its original purchase (the “Warranty Period”). If you make an eligible software media claim under this warranty during the Warranty Period (the “Limited Warranty”), Belkin will honor this warranty by replacing the Software media. To make a claim under this Limited Warranty, return the defective media along with the sales receipt directly to Belkin at the address indicated below, or you can contact the Belkin Support Team in your area as indicated below. This Limited Warranty is void if failure of the media has resulted from accident, abuse, or misapplication. Any replacement media will be warranted for the remainder of the original Warranty Period or thirty (30) days, whichever is longer. In relation to consumers who are entitled to the benefit of the CGA, the media on which Software is provided comes with guarantees that cannot be excluded under New Zealand law, and this Limited Warranty is in addition to any statutory rights such consumers may have under New Zealand law. This Limited Warranty does not apply in Australia. Consumers in Australia have statutory rights in relation to the Software and media on which the Software is provided under the Australian Consumer Law.
EXCEPT FOR THIS LIMITED WARRANTY ON MEDIA, SUBJECT TO SECTION 11 AND TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THE SOFTWARE AND ANY RELATED PROGRAMS AND DOCUMENTATION IS PROVIDED TO YOU “AS IS,” WITH ALL FAULTS AND WITHOUT WARRANTIES OF ANY KIND. IN THOSE JURISDICTIONS WHERE IT CAN LAWFULLY DO SO, AND TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, BELKIN, ITS RESELLERS AND ITS SUPPLIERS HEREBY DISCLAIM AND EXCLUDE ALL OTHER WARRANTIES, EXPRESS, STATUTORY OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY, ACCEPTABLE OR SATISFACTORY QUALITY, NON-INFRINGEMENT, TITLE, FITNESS FOR A PARTICULAR PURPOSE, LOSS OF OR DAMAGE TO DATA, LACK OF VIRUSES OR FREE FROM VIRUS OR MALWARE ATTACK, SECURITY, PERFORMANCE, LACK OF NEGLIGENCE, WORKMANLIKE EFFORT, QUIET ENJOYMENT, THAT THE FUNCTIONS CONTAINED IN THE SOFTWARE WILL MEET YOUR REQUIREMENTS, OR THAT YOUR USE OF OR THE PERFORMANCE OF THE SOFTWARE AND RELATED INFORMATION, PROGRAMS AND DOCUMENTATION WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT DEFECTS IN THE SOFTWARE WILL BE CORRECTED, OR THAT YOUR USE OF THE SOFTWARE AND RELATED INFORMATION, PROGRAMS AND DOCUMENTATION WILL GENERATE ACCURATE, RELIABLE, TIMELY RESULTS, INFORMATION, MATERIAL OR DATA. NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY BELKIN OR A DEALER, AGENT OR AFFILIATE SHALL CREATE A WARRANTY. To the extent warranties cannot be disclaimed or excluded, they are limited to the duration of the Warranty Period indicated above.
13. DISCLAIMERS, GENERAL EXCLUSIONS AND LIMITATION OF LIABILITY :
IN SOME JURISDICTIONS AND CIRCUMSTANCES, IT IS POSSIBLE TO EXCLUDE AND/OR TO LIMIT BELKIN’S LIABILITY TO CONSUMERS. ONLY IN THOSE JURISDICTIONS WHERE IT CAN LAWFULLY DO SO, AND TO THE FULL EXTENT THAT IT IS ALLOWED BY LOCAL CONSUMER LAWS IN YOUR COUNTRY (INCLUDING THE LAWS REFERRED TO IN SECTION 11 ABOVE IF YOU ARE A CUSTOMER IN AUSTRALIA OR NEW ZEALAND), BELKIN:
- EXCLUDES ALL LIABILITY FOR THE LOSS OF, OR DAMAGE TO, DATA CAUSED BY USE OF THE SOFTWARE;
- LOSS OF REVENUE OR PROFIT,
- LOSS OF THE ABILITY TO USE ANY THIRD-PARTY PRODUCTS, SOFTWARE OR SERVICES, AND
- ANY INDIRECT, CONSEQUENTIAL, SPECIAL, EXEMPLARY, INCIDENTAL OR PUNITIVE LOSS OR DAMAGES (INCLUDING BUT NOT LIMITED TO DAMAGES FOR LOSS OF USE, DATA, BUSINESS INTERRUPTION OR COST OF PROCURING SUBSTITUTE SERVICES), WHICH ARISES UNDER ANY LAW (INCLUDING THE LAW OF NEGLIGENCE) AND WHICH RELATES TO YOUR USE OF, OR INABILITY TO USE, THE SOFTWARE OR ANY RELATED SERVICES. THIS EXCLUSION APPLIES EVEN IF BELKIN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES AND EVEN IF ANY WARRANTY OR REMEDY PROVIDED UNDER THE ABOVE WARRANTY FAILS OF ITS ESSENTIAL PURPOSE; AND
- LIMITS ITS MONETARY LIABILITY TO YOU, UNDER ANY LAW, TO FIFTY DOLLARS ($50.00).
THIS LIMITATION IS CUMULATIVE AND WILL NOT BE INCREASED BY THE EXISTENCE OF MORE THAN ONE INCIDENT OR CLAIM. NOTHING IN THIS SECTION SHALL LIMIT BELKIN’S LIABILITY IN RELATION TO DEATH OR BODILY INJURIES RESULTING FROM THE NEGLIGENCE OR RECKLESSNESS OF BELKIN AND/OR ITS ASSOCIATED PARTIES.
YOUR USE OF THE SOFTWARE, PRODUCT AND RELATED PROGRAMS AND DOCUMENTATION IS AT YOUR OWN RISK AND DISCRETION. YOU ARE SOLELY RESPONSIBLE FOR (AND BELKIN DISCLAIMS) ANY AND ALL LOSS, LIABILITY, OR DAMAGES, INCLUDING TO YOUR HOME, HVAC SYSTEM, ELECTRICAL SYSTEM, PLUMBING, PRODUCT, OTHER PERIPHERALS CONNECTED TO THE PRODUCT, COMPUTER, MOBILE DEVICE, AND ALL OTHER ITEMS AND PETS IN YOUR HOME, RESULTING FROM YOUR MISUSE OF THE SOFTWARE, PRODUCT AND RELATED PROGRAMS AND DOCUMENTATION. YOU ARE RESPONSIBLE FOR COMPLYING WITH ANY SAFETY WARNINGS AND PRECAUTIONS THAT ACCOMPANY THE PRODUCT. IF YOU ARE NOT COMFORTABLE WITH USING THE PRODUCT AFTER READING THE SAFETY WARNINGS, YOU MUST RETURN THE PRODUCT TO YOUR PLACE OF PURCHASE AND STOP USING THE SOFTWARE. BELKIN IS NOT RESPONSIBLE FOR (I) YOUR FAILURE TO FOLLOW SAFETY WARNINGS, PRECAUTIONS OR ANY OTHER INSTRUCTIONS PROVIDED WITH THE PRODUCT AND/OR SOFTWARE, (II) YOUR NEGLIGENCE IN USE OF THE PRODUCT AND/OR SOFTWARE, OR (III) YOUR INTENTIONAL MISUSE OF THE PRODUCT OR SOFTWARE.
YOU FURTHER ACKNOWLEDGE THAT THE SOFTWARE AND ANY RELATED PROGRAMS AND DOCUMENTATION ARE NOT CERTIFIED FOR EMERGENCY RESPONSE OR INTENDED OR SUITABLE FOR USE IN SITUATIONS OR ENVIRONMENTS WHERE FAILURE, DELAY OR ERRORS OR INACCURACIES IN THE DATA OR INFORMATION PROVIDED BY THE SOFTWARE COULD LEAD TO DEATH, PERSONAL INJURY OR SEVERE PHYSICAL OR ENVIRONMENTAL DAMAGE, INCLUDING WITHOUT LIMITATION IN CONNECTION WITH THE OPERATION OF NUCLEAR FACILITIES, AIRCRAFT NAVIGATION OR COMMUNICATION SYSTEMS, AIR TRAFFIC CONTROL, LIFE SUPPORT OR WEAPONS SYSTEMS. YOU UNDERSTAND THAT THE PRODUCT AND SOFTWARE ARE NOT PART OF AND DO NOT CONTAIN A THIRD-PARTY MONITORED EMERGENCY NOTIFICATION SYSTEM. BELKIN DOES NOT MONITOR EMERGENCY NOTIFICATIONS AND WILL NOT DISPATCH EMERGENCY AUTHORITIES TO YOUR HOME IN THE EVENT OF AN EMERGENCY. BELKIN CUSTOMER SUPPORT CONTACTS CANNOT BE CONSIDERED A LIFESAVING SOLUTION AND THEY ARE NOT A SUBSTITUTE FOR EMERGENCY SERVICES. ALL LIFE THREATENING AND EMERGENCY SITUATIONS SHOULD BE DIRECTED TO THE APPROPRIATE EMERGENCY RESPONSE SERVICES IN YOUR AREA.
It is your responsibility to back up your system, including without limitation, any material, information or data that you may use or possess in connection with the Product or Software, and Belkin shall have no liability for your failure to back up your system or any material, information or data.
Some Belkin Products and Software may monitor energy consumption in the home. Belkin does not guarantee or promise any specific level of energy savings or other monetary benefit from the use of the Products or Software or any other feature. Actual energy savings and any associated monetary benefits vary based on factors beyond Belkin’s control or knowledge. From time to time, Belkin may use the Software to provide you with information that is unique to you and your energy usage and suggests an opportunity to save money on energy bills if you adopt suggestions or features of the Product or Software. You acknowledge that this information is not a guarantee of actual savings, and you agree not to seek monetary or other remedies from Belkin if your savings differs. All information provided to you by Belkin is provided “as is” and “as available”. We cannot guarantee that it is correct or up to date. In cases where it is critical, accessing information through the Software is not a substitute for direct access of the information in the home.
The warranties and remedies set out in this Agreement are exclusive, and, to the extent permitted by law, in lieu of all others oral or written, express or implied.
14. EXPORT CONTROL LAWS : You agree that the use of the Software is subject to U.S. and local export control laws and regulations. You represent and warrant that you are not located in or a citizen of an embargoed or “terrorist supporting” country or a prohibited or restricted end user under applicable U.S. or local export and anti-terrorism laws, regulations and lists. You agree to strictly comply with all export control laws and regulations and agree not to export, re-export, divert, transfer or disclose any portion of the Software or any related technical information or materials, directly or indirectly, in violation of any applicable export law or regulation.
15. U.S. GOVERNMENT USERS : The Software and user documentation qualify as “commercial items” as defined at 48 C.F.R. 2.101 and 48 C.F.R. 12.212. All U.S. Government users acquire the Software and user documentation with only those rights herein that apply to non-governmental customers. Use of either the Software or user documentation or both constitutes agreement by the U.S. Government that the Software and user documentation are “commercial computer software” and “commercial computer software documentation,” and constitutes acceptance of the rights and restrictions herein.
If you are located in the United States, Section 17 applies to you:
17. ARBITRATION, WAIVER OF CLASSWIDE ARBITRATION, GOVERNING LAW & VENUE.
MANDATORY ARBITRATION . You have the right to opt-out of this mandatory arbitration provision. If you opt-out, you will retain your right to file a lawsuit. To opt-out, you must follow the directions set forth below under the heading “How to Opt Out of Mandatory Arbitration”. If you do not opt-out, you will have agreed to the mandatory arbitration set forth below.
PLEASE READ CAREFULLY. THE FOLLOWING PROVISIONS AFFECT YOUR RIGHTS.
YOU AND BELKIN EACH ACKNOWLEDGE AND AGREE THAT ANY CLAIM, DISPUTE OR CONTROVERSY BETWEEN YOU AND BELKIN ARISING OUT OF OR RELATING TO (1) THIS AGREEMENT, INCLUDING THE VALIDITY OF THIS SECTION, AND (2) YOUR USE OF SOFTWARE AND/OR PRODUCT(S) UNDER THIS AGREEMENT (COLLECTIVELY, THE “DISPUTE”) SHALL BE RESOLVED EXCLUSIVELY AND FINALLY BY BINDING ARBITRATION ADMINISTERED BY A MUTUALLY AGREEABLE NATIONALLY RECOGNIZED ARBITRATION AUTHORITY PURSUANT TO ITS CODE OF PROCEDURES THEN IN EFFECT FOR CONSUMER-RELATED DISPUTES. YOU UNDERSTAND THAT WITHOUT THIS PROVISION YOU WOULD HAVE HAD A RIGHT TO LITIGATE A DISPUTE THROUGH A COURT BEFORE A JURY OR JUDGE, AND THAT YOU HAVE EXPRESSLY AND KNOWINGLY WAIVED THOSE RIGHTS AND AGREE INSTEAD TO RESOLVE ANY DISPUTES THROUGH BINDING ARBITRATION IN ACCORDANCE WITH THE PROVISIONS OF THIS SECTION.
ARBITRATION PROCEDURES AND FEES . THE ARBITRATION SHALL OCCUR BEFORE A SINGLE ARBITRATOR, WHO MUST BE A RETIRED JUDGE OR JUSTICE, IN ONE OF SIX REGIONAL VENUES CONSISTENT WITH THE VENUE PROVISION BELOW. WHETHER OR NOT YOU PREVAIL IN THE DISPUTE SO LONG AS YOUR CLAIM IS NOT FOUND TO BE FRIVOLOUS BY THE ARBITRATOR AS MEASURED BY RULE 11(b) OF THE FEDERAL RULES OF CIVIL PROCEDURE, YOU SHALL BE ENTITLED TO BE REIMBURSED FOR YOUR COSTS OF ARBITRATION, WITHIN THE SOLE DISCRETION OF THE ARBITRATOR. IF THE ARBITRATION AWARD IS EQUAL TO OR GREATER THAN THE AMOUNT YOU DEMANDED IN YOUR ARBITRATION CLAIM, BELKIN WILL PAY FOR YOUR REASONABLE AND ACTUAL ATTORNEYS’ FEES YOU HAVE INCURRED TO ARBITRATE THE DISPUTE, PLUS A MINIMUM RECOVERY OF $2,500. ANY DECISION OR AWARD BY THE ARBITRATOR RENDERED IN AN ARBITRATION PROCEEDING SHALL BE FINAL AND BINDING ON EACH PARTY, AND MAY BE ENTERED AS A JUDGMENT IN ANY COURT OF COMPETENT JURISDICTION. IF EITHER PARTY BRINGS A DISPUTE IN A COURT OR OTHER NON-ARBITRATION FORUM, THE ARBITRATOR OR JUDGE MAY AWARD THE OTHER PARTY ITS REASONABLE COSTS AND EXPENSES (INCLUDING BUT NOT LIMITED TO ATTORNEYS’ FEES) INCURRED IN ENFORCING COMPLIANCE WITH THIS BINDING ARBITRATION PROVISION, INCLUDING STAYING OR DISMISSING SUCH DISPUTE.
WAIVER OF CLASSWIDE CLAIMS; SMALL CLAIMS COURT . NEITHER YOU NOR BELKIN SHALL BE ENTITLED TO JOIN OR CONSOLIDATE CLAIMS IN ARBITRATION BY OR AGAINST OTHER CONSUMERS OR ARBITRATE ANY CLAIMS AS A REPRESENTATIVE OR MEMBER OF A CLASS OR IN A PRIVATE ATTORNEY GENERAL CAPACITY. YOU UNDERSTAND THAT WITHOUT THIS PROVISION YOU MAY HAVE HAD A RIGHT TO ARBITRATE A DISPUTE ON A CLASSWIDE OR REPRESENTATIVE BASIS, AND THAT YOU HAVE EXPRESSLY AND KNOWINGLY WAIVED THOSE RIGHTS AND AGREE INSTEAD TO ARBITRATE ONLY YOUR OWN DISPUTE(S) IN ACCORDANCE WITH THE PROVISIONS OF THIS SECTION.
NOTWITHSTANDING THE ABOVE AGREEMENT TO ARBITRATE DISPUTES, YOU AND BELKIN EACH ACKNOWLEDGE AND AGREE THAT EITHER PARTY MAY, AS AN ALTERNATIVE TO ARBITRATION, BRING AN INDIVIDUAL ACTION IN SMALL CLAIMS COURT TO RESOLVE A DISPUTE, SO LONG AS SUCH SMALL CLAIMS COURT DOES NOT PROVIDE FOR OR ALLOW FOR JOINDER OR CONSOLIDATION OF CLAIMS.
GOVERNING LAW . THIS AGREEMENT IS TO BE CONSTRUED IN ACCORDANCE WITH AND GOVERNED BY THE INTERNAL LAWS OF THE STATE OF CALIFORNIA WITHOUT GIVING EFFECT TO ANY CHOICE OF LAW RULE THAT WOULD CAUSE THE APPLICATION OF THE LAWS OF ANY JURISDICTION (OTHER THAN THE INTERNAL LAWS OF THE STATE OF CALIFORNIA) TO THE RIGHTS AND DUTIES OF THE PARTIES. HOWEVER, WITH RESPECT TO SOFTWARE PROVIDED, IF YOU ARE A CONSUMER AND YOU LIVE IN A COUNTRY WHERE BELKIN MARKETS OR PROMOTES THE SOFTWARE, LOCAL LAW MAY REQUIRE THAT CERTAIN CONSUMER PROTECTION LAWS OF YOUR COUNTRY OF RESIDENCE APPLY TO SOME SECTIONS OF THIS AGREEMENT. EACH OF THE UNITED NATIONS CONVENTION ON CONTRACTS FOR THE INTERNATIONAL SALE OF GOODS AND THE UNITED NATIONS CONVENTION ON THE LIMITATION PERIOD IN THE INTERNATIONAL SALE OF GOODS IS HEREBY EXPRESSLY EXCLUDED AND WILL NOT APPLY TO THIS AGREEMENT.
VENUE . EXCEPT FOR INDIVIDUAL SMALL CLAIMS ACTIONS WHICH CAN BE BROUGHT IN ANY SMALL CLAIMS COURT WHERE JURISDICTION AND VENUE ARE PROPER, ANY ARBITRATION, LEGAL SUIT, ACTION OR PROCEEDING ARISING OUT OF OR RELATING TO THIS AGREEMENT OR ANY DISPUTE SHALL BE COMMENCED IN (1) NEW YORK, NEW YORK, (2) ATLANTA, GEORGIA, (3) CHICAGO, ILLINOIS, (4) DALLAS, TEXAS, (5) SEATTLE, WASHINGTON, OR (6) LOS ANGELES, CALIFORNIA, AND YOU AND BELKIN EACH IRREVOCABLY SUBMITS TO THE EXCLUSIVE JURISDICTION AND VENUE FOR ANY SUCH PROCEEDING. HOWEVER, FOR A DISPUTE OF $2,500 OR LESS, YOU MAY CHOOSE WHETHER THE ARBITRATION IN ANY OF THE SIX REGIONAL VENUES PROCEEDS IN PERSON, BY TELEPHONE, OR BASED ONLY ON SUBMISSIONS.
HOW TO OPT OUT OF MANDATORY ARBITRATION . Notwithstanding the foregoing, you or Belkin may file a lawsuit in court rather than resolving the Dispute by arbitration if (a) the Dispute qualifies for small claims court (there are monetary limitations for small claims court), or (b) you opt out of these arbitration procedures within 30 days from the date that you accept this Agreement (the “Opt-Out Deadline”). In order to opt out of mandatory arbitration, you must (i) mail written notification to Belkin International, Inc., 12045 E. Waterfront Drive, Playa Vista, California, 90094, Attn: Chief Legal Officer, or (ii) email written notification to [email protected] . In either case, such written notification must include your name, address, and a clear statement that you do not wish to resolve disputes with Belkin through arbitration. Any opt-out request received after the Opt-Out Deadline will not be valid and you must pursue your Dispute in arbitration or, if the dispute qualifies, in small claims court.
If you are located outside of the United States, or if Section 17 does not apply to you or is otherwise unenforceable as adjudicated by a court of competent jurisdiction, then Section 18 applies to you:
18. GOVERNING LAW.
NON-EU RESIDENTS . The courts in some countries or jurisdictions will not apply California law to some types of disputes. If you are resident in one of those countries or jurisdictions, then where California law is excluded from applying, your country’s laws will apply to such disputes which are related to this Agreement. In all other circumstances, this Agreement will be governed by California law, without reference to its or any other jurisdiction’s conflict of laws principles. The courts in some countries or jurisdictions will not allow for dispute resolution by arbitration or waiver of classwide claims by you. If you are a resident of one of those countries or jurisdictions, any action arising out of or relating to this Agreement may be brought exclusively in the appropriate state or federal court in Los Angeles, California, and Belkin and you irrevocably consent to the jurisdiction of such courts and venue in Los Angeles, California. However, if you are a consumer and you live in a country where Belkin markets or distributes the Software, local law may require that certain consumer protection laws of your country of residence apply to some sections of this Agreement. In addition, Belkin may seek injunctive relief in any court having jurisdiction to protect its intellectual property rights. Each of the United Nations Convention on Contracts for the International Sale of Goods and the United Nations Convention on the Limitation Period in the International Sale of Goods is hereby expressly excluded and will not apply to this Agreement.
EU RESIDENTS . If you are a natural person who resides in a country in the European Union, the laws of the member state in which you are a resident shall apply to this Agreement and any disputes potentially arising in connection thereto. The courts of the member state in which you reside shall have non-exclusive jurisdiction over any such dispute. Residents of countries in the European Union may also bring any such dispute before a local consumer dispute resolution body, if any such body is constituted under the laws of the country in which you reside. Otherwise if you are located in Europe and are not a natural person, the laws of the United Kingdom shall apply to all matters arising from or relating to this Agreement (without reference to its choice of law provisions) and all disputes related thereto are dealt exclusively by the competent courts of the United Kingdom.
APPLE RIDER (REQUIRED FOR APP SOFTWARE ON APPLE’S APP STORE ONLY)
Acknowledgement . Both Belkin and you acknowledge that (i) this Agreement is concluded between Belkin and you only, and not with Apple, Inc. (“Apple”); (ii) as between Belkin and Apple, Belkin, not Apple, is solely responsible for the licensed application (“App”) and the content thereof. This Agreement does not provide for usage rules for the App that conflicts with the App Store Terms of Service as of the date you entered into this Agreement, and you acknowledge that you have had the opportunity to review the App Store Terms of Service.
Scope of License : The license granted to you for the App is limited to a non-transferable license to use the App on any Apple-branded products that you own or control and as permitted by the Usage Rules set forth in the App Store Terms of Service, except that such App may be accessed, acquired and used by other accounts associated with you via family sharing or volume purchasing.
Maintenance and Support . Belkin is solely responsible for providing any maintenance and support services with respect to the App as required under applicable law. Both Belkin and you acknowledge that Apple has no obligation whatsoever to furnish any maintenance and support services with respect to the App.
Warranty : Belkin is solely responsible for the warranty in this Agreement, whether express or implied by law, to the extent not effectively disclaimed. In the event of any failure of the App to conform to any applicable warranty, you may notify Apple, and Apple will refund the purchase price for the App to you. To the maximum extent permitted by applicable law, Apple will have no other warranty obligation whatsoever with respect to the App, and any other claims, losses, liabilities, damages, costs or expenses attributable to any failure to conform to any warranty will be Belkin’s sole responsibility.
Product Claims . Belkin and you acknowledge that Belkin, and not Apple, is responsible for addressing any claims relating to the App and your possession and/or use of the App, including but not limited to: (i) product liability claims; (ii) any claim that the App fails to conform to any applicable legal or regulatory requirement; and (iii) claims arising under consumer protection or similar legislation. This Agreement does not limit Belkin’s liability beyond what is permitted by applicable law.
Intellectual Property Rights . Belkin and you acknowledge that in the event of any third party claim that the App or your possession and use of the App infringes that third party’s intellectual property rights, Belkin and not Apple will be solely responsible for the investigation, defense, settlement and discharge of any such intellectual property infringement claim.
Third Party Terms of Agreement . You must comply with any applicable third-party terms of agreement when using the App, such as your wireless data service agreement.
Third Party Beneficiary . Belkin and you acknowledge and agree that Apple and its subsidiaries are third party beneficiaries of this Agreement and that, upon your acceptance of the terms and conditions of this Agreement, Apple will have the right (and will be deemed to have accepted the right) to enforce this Agreement against you as a third party beneficiary.
Belkin International, Inc. 12045 East Waterfront Drive Playa Vista, California 90094
If you have a question about your Product or Software or experience a problem with it, please go to the following websites for information on how to contact Belkin in your area:
- Belkin and Wemo Products: https://www.belkin.com/support
- Linksys Products: https://support.linksys.com
Belkin, Linksys, Wemo and many product names and logos are trademarks of the Belkin group of companies. Third-party trademarks mentioned are the property of their respective owners.
© 2019 Belkin International, Inc. and/or its affiliates. All rights reserved.
Dated June 2019
This topic has been marked solved and closed to new posts due to inactivity. We hope you'll join the conversation by posting to an open topic or starting a new one.
- NETGEAR Forum
- Home Networking
- WiFi Routers
- SMART Wi-Fi, General and Legacy Routers
- How do I assign Static IP Address to a device? (XB...
- Community Browser:
- NETGEAR Website
Start a New Discussion
Welcome to NETGEAR Community Please Login
- Subscribe to RSS Feed
- Mark Topic as New
- Mark Topic as Read
- Float this Topic for Current User
- Printer Friendly Page
- All forum topics
- Previous Topic
How do I assign Static IP Address to a device? (XBox One)
- Mark as New
- Report Inappropriate Content
Solved! Go to Solution.
- Advanced Features
Re: How do I assign Static IP Address to a device? (XBox One)
View solution in original post
- 2016-01-13 08:25 AM
- 17575 views
• What is WiFi 7?
• Orbi WiFi 6E
• Orbi WiFi 6E Black Edition
• Orbi WiFi 6E Key Features
• What is Quad Band?
• What is the difference between WiFi 6E and WiFi 6?
• Do I need a WiFi 6E router to use WiFi 6E products?
- Contact Support
Introducing PureSquare – for security beyond VPNs
Port Forwarding For Xbox One Gamers
Rejoice your gaming experience with port forwarding Xbox one.
How to Port Forward Xbox One?
If you want to maximize your Xbox Live experience, you’ll need to forward ports. It’s suggested that you forward specific ports recommended by Microsoft.
These steps will guide you through the process of configuring port forwarding , though exact steps may vary between router models and manufacturers.
- Login to your router with its username and password .
- Manually assign an IP address to your Xbox One, using the previously fetched IP and MAC addresses .
- Open Settings on your Xbox One > Network tab > Test network connection tile .
- Navigate to the port forwarding tools on your router.
- Open the ports: UDP: 88, 500, 3544, 4500 and TCP & UDP: 3074
- Now head back to Settings > Network tab > Test NAT type tile.
Once the test NAT type is complete, you should have Open NAT on your Xbox One. Enjoy online gaming now!
Xbox Network’s List of Ports
Why do you need port forwarding.
Port forwarding is needed when a device that’s connected on the internet is requiring to establish a connection with a device that’s unavailable due to certain firewalls or a NAT router. If a device is requesting a connection with another device that’s not a part of the connection, the router needs to know what to do how to entertain that particular request.
Essentially, the device will reject the request. However, if port forwarding is configured, the device will know who to send it to. Simply put, you need port forwarding if you want to communicate with devices on other networks.
Port forwarding has the ability to send data through a firewall which is why it’s preferred for gaming. Primarily, port forwarding is used for the following reasons:
Xbox one UPnP settings
If you want to enable UPnP on your router, the setup process is simple. Steps will vary between router models, though we’ve provided a general guideline of what to expect.
Just follow these steps:
- Navigate to your router login page. For additional details on logging into your router, you can go through online guides .
- Log in to your router with its username and password .
- Head over to the UPnP menu on your router. This step will vary from router to router so before you begin, search if your router has this feature. If not, then we recommend forwarding ports.)
- Enable UPnP .
- Save your changes.
- Open Settings on your Xbox One.
- Select the Network tab.
- Select the Test NAT type tile.
Once the test NAT type is complete, you should have Open NAT configured on your Xbox One. Enjoy online gaming now! Here is more on UPnP
Quickly & Safely Open Ports Behind CGNAT
Opening a port behind CGNAT shouldn’t be complicated. With the Port Forwarding add-on, it’s as simple as 1, 2, and 3!
Using VPN to Open Xbox LIVE Ports
Some ports are unavailable in multiple regions due to various reasons which is why you need a VPN service to gain instant access to these ports. A VPN will bypass regional limitations and open Xbox Live ports so that you can rejoice in an online gaming experience like never before. Play on Xbox with your friends using PureVPN and enjoy uninterrupted gaming experience.
Learn more about gaming vpn .
Benefits of using PureVPN Port Forwarding
Here are some other benefits of using the PureVPN’s Port Forwarding Add-on:
- Opens or forwards any UDP/TCP ports from any device.
- Ability to access your PC or laptop from anywhere .
- Speed up your P2P downloads.
- Use Port Forwarding to configure CGNAT (Carrier Grade Natting).
- Use Port Forwarding to open specific ports for online gaming.
Frequently Asked Questions
What are the benefits of port forwarding xbox one.
Port Forwarding Xbox One can help eliminate lag and improve online performance by giving your Xbox One priority access to your network bandwidth. Additionally, it can increase the security of your network by restricting access to your Xbox One.
Do I need Port Forwarding Xbox One for online gaming?
It’s not necessary, but Port Forwarding Xbox One can greatly improve your online gaming experience by reducing lag and slow performance.
Can Port Forwarding Xbox One cause any problems?
Port Forwarding Xbox One can potentially cause security issues if not set up properly, as it opens up specific ports on your network to incoming traffic. However, following the steps in this guide should ensure that your Port Forwarding Xbox One is set up correctly and securely.
Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.
Change TCP/IP settings
TCP/IP defines how your PC communicates with other PCs.
To make it easier to manage TCP/IP settings, we recommend using automated Dynamic Host Configuration Protocol (DHCP). DHCP automatically assigns Internet Protocol (IP) addresses to the computers on your network if your network supports it. If you use DHCP, then you don't have to change your TCP/IP settings if you move your PC to another location, and DHCP doesn't require you to manually configure TCP/IP settings, such as Domain Name System (DNS) and Windows Internet Name Service (WINS).
To enable DHCP or change other TCP/IP settings
Select Start , then type settings . Select Settings > Network & internet .
Do one of the following:
For a Wi-Fi network, select Wi-Fi > Manage known networks . Choose the network for which you want to change the settings.
For an Ethernet network, select Ethernet , then select the Ethernet network you’re connected to.
Next to IP assignment , select Edit .
Under Edit network IP settings or Edit IP settings , select Automatic (DHCP) or Manual .
To specify IPv4 settings manually
Under Edit network IP settings or Edit IP settings , choose Manual , then turn on IPv4 .
To specify an IP address, in the IP address, Subnet mask , and Gateway boxes, type the IP address settings.
To specify a DNS server address, in the Preferred DNS and Alternate DNS boxes, type the addresses of the primary and secondary DNS servers.
To specify if you want to use an encrypted (DNS over HTTPS) or unencrypted connection to the DNS server or servers you specify, for DNS over HTTPS , choose the setting you want:
Off : All DNS queries will be sent to the DNS server unencrypted in plaintext over HTTP.
On (automatic template) : DNS queries will be encrypted and sent to the DNS server over HTTPS. DNS queries will use the default settings for the automatic template or try to discover them automatically.
On (manual template) : DNS queries will be encrypted and sent to the DNS server over HTTPS. They’ll use the settings you enter in the DNS over HTTPS template box.
If you use DNS over HTTPS (automatic or manual template), turn Fallback to plaintext on or off:
When it’s turned on, a DNS query will be sent unencrypted if it can’t be sent over HTTPS.
When it’s turned off, a DNS query won’t be sent if it can’t be sent over HTTPS.
To specify IPv6 settings manually
Under Edit network IP settings or Edit IP settings , choose Manual , then turn on IPv6 .
To specify an IP address, in the IP address , Subnet prefix length , and Gateway boxes, type the IP address settings.
When you select Automatic (DHCP) , the IP address settings and DNS server address setting are set automatically by your router or other access point (recommended).
When you select Manual , you can manually set your IP address settings and DNS server address.
When you’re done, select Save .
Note: To install IPv4, run Command Prompt as an administrator, type netsh interface ipv4 install , and then press Enter .
Select Start , then select Settings > Network & Internet .
For a Wi-Fi network, select Wi-Fi > Manage known networks . Choose the network you want to change the settings for, then select Properties.
For an Ethernet network, select Ethernet , then select the Ethernet network you’re connected to.
Under IP assignment , select Edit .
Under Edit IP settings , select Automatic (DHCP) or Manual .
Under Edit IP settings , choose Manual , then turn on IPv4 .
To specify an IP address, in the IP address, Subnet prefix length , and Gateway boxes, type the IP address settings.
To specify a DNS server address, in the Preferred DNS and Alternate DNS boxes, type the addresses of the primary and secondary DNS servers.
Under Edit IP settings , choose Manual , then turn on IPv6 .
When you select Automatic (DHCP) , the IP address settings and DNS server address setting are set automatically by your router or other access point (recommended).
When you select Manual , you can manually set your IP address settings and DNS server address.
When you’re done, select Save .
In Windows 8.1, select the Start button, start typing View network connections , and then select View network connections in the list.
In Windows 7, open Network Connections by selecting the Start button, and then selecting Control Panel . In the search box, type adapter , and then, under Network and Sharing Center , select View network connections .
Right-click the connection that you want to change, and then select Properties . If you're prompted for an administrator password or confirmation, type the password or provide confirmation.
Select the Networking tab. Under This connection uses the following items , select either Internet Protocol Version 4 (TCP/IPv4) or Internet Protocol Version 6 (TCP/IPv6) , and then select Properties .
To specify IPv4 IP address settings, do one of the following:
To get IP settings automatically using DHCP, select Obtain an IP address automatically , and then select OK .
To specify an IP address, select Use the following IP address , and then, in the IP address, Subnet mask , and Default gateway boxes, type the IP address settings.
To specify IPv6 IP address settings, do one of the following:
To get IP settings automatically using DHCP, select Obtain an IPv6 address automatically , and then select OK .
To specify an IP address, select Use the following IPv6 address , and then, in the IPv6 address, Subnet prefix length , and Default gateway boxes, type the IP address settings.
To specify DNS server address settings, do one of the following:
To get a DNS server address automatically using DHCP, select Obtain DNS server address automatically , and then select OK .
To specify a DNS server address, select Use the following DNS server addresses , and then, in the Preferred DNS server and Alternate DNS server boxes, type the addresses of the primary and secondary DNS servers.
To change advanced DNS, WINS, and IP settings, select Advanced .
Need more help?
Want more options.
Explore subscription benefits, browse training courses, learn how to secure your device, and more.
Microsoft 365 subscription benefits
Microsoft 365 training
Communities help you ask and answer questions, give feedback, and hear from experts with rich knowledge.
Ask the Microsoft Community
Microsoft Tech Community
Microsoft 365 Insiders
Find solutions to common problems or get help from a support agent.
Was this information helpful?
Thank you for your feedback.
The third indicator displays your Network Address Translation (NAT) type. Your NAT allows you two different IP addresses, one for internal traffic and one for external traffic. The NAT helps hide your internal IP address and creates a kind of firewall. The fourth indicator tells you if any errors have occurred. For example, your UPnP was not ...
Press the Xbox button to open the guide. Select Profile & system > Settings > General > Network settings. Network screen options Collapse all Set up wireless network If your Xbox console isn't currently connected to the internet, or if you want to change wireless access points, select Set up wireless network.
To set a static IP on the Xbox One, you will need to navigate to the network settings of the console. This can be found under the following navigation tree from the consoles setting menu. General -> Network Settings -> Advanced Settings -> IP settings
To find the IP address, power up your Xbox One console and follow these steps: Go to the home screen and push the menu button on the controller Select Settings Select Network Select Advanced settings In the IP settings section you should see the IP address listed. (See screenshot below.)
Open the Settings app on your Xbox console. Select the Network tab. Select the Advanced settings tile. Source: Windows Central (Image credit: Source: Windows Central) Note the IP...
If your address is available, go to your Xbox One and set an internal IP address to the number you selected above. To do this, select Settings on the home menu. Next, select Network, Advanced Settings, IP settings, then Manual. Input the IP address you have selected and press Enter.
Xbox One X manual network settings I have a bran new xbox one x, in the initial setup I need to set up wired static IP, subnet, gateway and DNS. I am going into wired mode, manual set up and entering all the network information IP 192.168.2.105 Subnet 255.255.255. Gateway 192.168.2.10 DNS1 212.143.. DNS2 194.90..1
Manually assign an IP address to your Xbox One, using the previously fetched IP and MAC addresses. (This action once again varies between models, so search for specifics on your router.)...
Go in to your router and manually assign a different IP address for the Xbox as a fixed/reserved IP. Make sure it's in the correct range, or it will lose all connectivity. Disconnect your xbox, and connect with some other device, then reconnect the xbox. That will tend to rearrange the automatically assigned IP addresses, so it has a different one.
Step 1: From the Home Menu, select Settings. Step 2: Select Network > Advanced settings > IP settings > Manual. Step 3: Type in the chosen IP address then select Enter. Step 4: Type in the Subnet mask. Select Enter. Step 5: Type in your Gateway. Select Enter. NOTE: Your Gateway is the router's internal IP address. Step 6:
This could help improve your xbox ones connection, download speeds and if you have multiple devices on your network it could help improve lapses in your connection. Also, if you want to use...
How to Manually Configure Your Xbox Network Settings to get a Static IP Address Will Burns 2.19K subscribers Subscribe 459 280K views 12 years ago Read This First!!!!! If you have ports...
I'm trying to set up my XBox One for remote streaming but Im completely ignorant when it comes to networking and rely hevily on default settings. There seems to be three main parts to this process described here:-Port Forwarding (which has been explained by DexterJB. Thank You!!) - Assigning a Static IP Address to the Device (This Step)
Click the Xbox button on the controller. In the menu, scroll right to find System. In system, select Settings. Find Network and then select Network Settings. At the top left, select Advanced Settings. This will allow you to view the current IP address on the console. Try this and let us know if this was helpful.
Write down the current IP address. Select IP settings. Switch from Automatic to Manual. Input the IP address you wrote down in a previous step, and press Enter. Also, how do I get an IP address for my Xbox one? Xbox Resolver is a tool to find any IP address as long as you know their Gamertag. You will need to have the Gamertag of the Xbox user ...
Open Settings on your Xbox One. Select Network Settings . Select Advanced settings . Note down the IP address and MAC address of your console. Login to your router with its username and password. Manually assign an IP address to your Xbox One, using the previously fetched IP and MAC addresses.
To enable DHCP or change other TCP/IP settings. Select Start, then type settings. Select Settings > Network & internet. Do one of the following: For a Wi-Fi network, select Wi-Fi > Manage known networks. Choose the network for which you want to change the settings. For an Ethernet network, select Ethernet, then select the Ethernet network you ...